Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

June 5, 2016

Fantastic Voyage: Way out there, what's inside matter(s).

Last night I was casually strolling around the internet, wasting time as usual, until suddenly I stumbled upon this rather excellent Sci-Fi Science game. In Zoom you take on the role of an agent sent out on a mission into deep space for a large corporation that operates under the name Xenofusion. A few days ago one of their mining vessels, the Polaris, sent out a distress signal but shortly after it went dead... It does not respond to any calls so now it's up to you to find out what happened.

It's not very long, it can be finished in about half an hour. It does take about 5 minutes or so to get going but once you receive the NanoZoom™, an insanely powerful microscope and manipulator that allows you to see and work with individual atoms, things really pick up. If you've got kids, I think they are likely to love it, but I dare say that, as you will be busy repairing all sorts of mechanical and even biological damage at the atomic, molecular and cellular level, even most adults might just learn a thing or two as well!

+ScienceSunday curator +Rajini Rao, whose lab focuses on intracellular ion transport, will be glad to hear that this game includes the operation of a Sodium-potassium pump where you have to move around ions to build up the transmembrane potential! You'll also find out how a laser works when you have to manually excite gas atoms using photons to build up a beam and you'll even be tasked with arranging various types of electromagnetic radiation from high to low frequency during which you'll get to see Messier 74, a spiral galaxy, in all its glory. And that's not even half of it!

The game does a pretty good job at explaining what's going on during various interesting processes but you should probably check out the dedicated companion site that takes a deeper look at the science on display in the game. http://splash.abc.net.au/web/zoom/science
As a bonus, the explanations come in a delicious Aussie accent. :p

Play the game here:
http://splash.abc.net.au/res/zoom/game/main.html

Note that you can even use this game in the classroom!
http://splash.abc.net.au/web/zoom/learning

Picture; Damián Ortega - Controller of the Universe

February 15, 2016

What VR could, should, and almost certainly will be within two years

If you got an Oculus Rift you can already try out some great VR experiences. Parking a massive truck with it feels natural as you can just stick your head out of the window and look backwards. If driving a truck is a bit too mundane for you, locking the guns of your spacecruiser on a target has become much easier because now you can kill with your looks. Ever felt like going to the movies with friends on the other side of the world? Try out a virtual theater! On the other hand, if you are afraid of heights and spiders crawling all over your face you might want to skip on The Pit and Don't Let Go. The worlds of games like Half-Life, Skyrim and many others are waiting for you to immerse yourself in them... and if you are feeling really adventurous you can even play sexy gender swap games with your partner! http://vimeo.com/84150219 (NSFW)

Although all these experiences are completely bonkers in a good way, they are only scratching the surface and according to Valve they are missing something crucial that will take the experience from totally bonkers to dangerously addictive.

Valve, the renowned software developer, has teamed up with Oculus, the developers of the rift Virtual Reality headset, and together they recently unleashed the Crystal Cove Prototype onto the world. Almost anyone who tried it on described it as "the future of entertainment". Is the age of VR finally upon us? Almost, but not quite yet says Valve. They see the CC prototype they developed with Oculus as a massive step in the right direction but they believe that we still have to wait a little bit longer for VR to truly go mainstream. At least one more year to be exact.

The last couple of years they've been developing their own state of the art and extremely costly VRD prototype and at the SteamDevDays they've finally shown it off. Keep in mind that they have no intention to bring this particular headset to market but will instead help Oculus to create something similarly specced at a more realistic price point that consumers can actually afford. They only built this costly one to showcase what is to come and to get both industry and consumers ready for the revolution they think is almost at hand. Hyperbole on their part? I don't think so. It really seems to be blowing people's minds.

David Hensley of Tripwire was particularly hyperbolic, and said that going back to his Oculus Rift would be like switching from an Xbox to an 8-bit Nintendo. "Valve’s VR demo at SteamDevDays felt like being in a lucid dream state and very much like a holo deck."

Johnathan Blow (developer of Braid & The Witness) explains that he was skeptical of VR technology based on what he'd seen so far but that Valve turned him around; "It's so much better than anything else I had used that I was instantly very excited by it." "Right away I could see games you might design for this system that had been impossible before."

One of Valve's brainiacs, Michael Abrash, regularly spreads words of wisdom from his blog; http://blogs.valvesoftware.com/abrash/ and he did the same at the SteamDevDays event where he delivered a very interesting talk on the future of VR in which he outlined the somewhat magical experience of presence in VR and pointed to 2015 as the year that it's likely to be achieved on consumer devices.
http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%20Days%202014.pdf

"Once hardware that supports presence ships, we think it has the potential to cause a sea change in the entertainment industry. Not only could VR rapidly evolve into a major platform, but it could actually tip the balance of the entire industry from traditional media toward computer entertainment."

If you think that sounds like he's overselling it, you might want to think again because already the film industry is beginning to pay attention. The Oculus booth at the Sundance Film festival pulled in a huge crowd and Alfonso Cuaron, director of Children of Men & Gravity even stopped by Oculus' headquarters for an extensive try out... One can only imagine the kind of adrenaline rush you'd get from experiencing Gravity through a VRD.

Valve's research into Virtual Reality has allowed them to really explore the space and they've found that the key ingredient we need for VR to go mainstream is something they call "presence".

"Presence is hard to quantify, but our demos have shown that it is a very real and compelling phenomenon, one that hooks far deeper into the perceptual system than anything that’s come before, and it’s why we’re so excited about the future of VR. It’s our belief that great VR will be built on presence, because it engages you at a deeper, more visceral level than any other form of entertainment, and can only be experienced in VR. "

"Presence requires a wide field of view, adequate resolution, low pixel persistence, a high enough refresh rate, global display, specialized optics, rock solid tracking, low latency and fine tuned calibration. I want to emphasize that presence is not a property of any one of these elements; it’s a property that emerges when all of the elements are good enough. If the optics aren’t calibrated perfectly, then the scene will warp as you turn your head no matter how good everything else is. Likewise, no amount of fidelity will convince your visual system that a virtual scene is real if latency is too high. Presence can’t be induced if even one of the key elements is subpar. It's worth noting that inducing presence reduces motion sickness because what your eyes see will more closely respond with what your vestibular system reports.

According to Abrash presence requires the following minimum specs;
• 20 ms motion-to-last-photon latency
• 3 ms pixel persistence
• 95 Hz refresh
• 110-degree FOV
• 1k x 1k resolution per eye
• High quality, well calibrated optics
• Tracking
- millimeter accurate resolution translation
- quarter degree accurate rotation
- volume of 2 meters cubed

"This head-mounted display would support a powerful sense of presence and would have an excellent shot at widespread adoption. VR can certainly get much better yet down the road, but that’ll require time and major hardware R&D. In contrast, we believe everything on this slide is doable with relatively minor tweaks of existing technology; no breakthroughs or miracles are needed, just solid engineering."

Still, it's important to note these are the minimum specs to achieve presence. When these arrive in 2015 they will enable us to step into other worlds but there will still be A LOT of room for further improvement. "For one thing, presence would benefit from every one of the key elements getting better than what’s in our prototypes. We could literally use up to 100 times as many pixels, and a wider field of view, lower latency, and all the rest would also improve the experience; the optics in particular are far from optimal. Also getting per user lens positioning right is a challenge. As I mentioned, we think we’re close on head tracking, but we don’t have a shippable solution yet, and then there’s eye tracking, which could greatly enhance presence but is nowhere near solved. Going to a wireless connection and eliminating the tether would
be a big plus."

Full presentation;
http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%20Days%202014.pdf

http://www.wired.com/underwire/2014/01/oculus-movies/

http://www.engadget.com/2014/01/09/the-oculus-rift-crystal-cove-prototype-is-2014s-best-of-c/

Virtual travel, think of the possibilities!
Athens Tech Demo Siggraph 2013

Virtual Reality pain relief
http://www.hitl.washington.edu/projects/vrpain/

AR-Rift: Stereo camera rig and augmented reality showcase

3D webcam mechanics with oculus


HydraDeck Humans (NSFW)

http://vimeo.com/79173606
(NSFW)

Omni in Skyrim - with Kinect 2 (head sensitivity adjusted)

Substituted Reality - https://plus.google.com/108487783243149848473/posts/NPJQvoRT5FS

http://en.wikipedia.org/wiki/Virtual_reality

October 5, 2015

Pickings from the four pillars of pop culture

Taking a look at someone's bookcase can tell you a lot about that person but so too does their taste in film and music. It's almost like reading someone's life lines from the palm of their hand... Only, you know, this actually sort of works. :p As stated before, I feel defined by what I love so in keeping with the previous posts in which I shared people and places, for day 4 I am sharing some of the stuff that gets my blood pumping every time I so much as catch a hint of it.

Feel free to share the creative works you have fallen in love with! In fact, that's kind of the main purpose of this post. You don't have to list your favorites as exhaustively as I did but I very much would like to know what you guys and girls are into. I've been obsessed with lists pretty much from the day I was born so if you could make it at least top 10s, that would be greatly appreciated! :p


March 17, 2014

Dead Space: Downfall

Downfall, the prequel to Dead Space, explores what went wrong on the USG Ishimura prior to Isaac Clarke's arrival.

March 16, 2014

Halo Legends

A collection of seven short anime films set in the Halo universe.

The Babysitter
A squad of four Orbital Drop Shock Troopers, also known as Helljumpers, is sent into a Covenant zone under the cover of a meteor shower to eliminate a Prophet.

The Duel
Accused of heresy, an alien known as an Arbiter who does not want to follow the Covenant religion is sent into a trap when his wife is endangered.

The Package
A group of Spartans, including John-117, must infiltrate a Covenant fleet of ships in order to retrieve an important "package".

Origins Pt1


Origins Pt2
This two parter details the history of the Halo universe.

Homecoming
The story of Spartan II Daisy-023 and how she learns to deal with her beginnings.

Prototype
A demolition team known as the Hades Squad, led by a marine sergeant nicknamed Ghost, is tasked with the mission of carrying out the Cole protocol.

Odd One Out

Spartan 1337 finds himself stranded on an alien planet after falling out of his transport ship. There he must battle dinosaur inhabitants along with the latest Covenant weapon known as Pluton.

Halo 4 adds history

Wake up John

Scanned

UNSC Infinity

Comissioning of the Infinity (Live action)


Opening Cinematic


Final Cinematic

Halo 4: Infinity - Spartan Ops

The fall of Reach

Based on the excellent novel, Halo: Reach chronicles the loss of one of mankind's most important planets.

E3 2009 Teaser


The Birth of a Spartan

Deliver Hope

Halo Wars, ODST & Forward Unto Dawn

Halo Wars Announcement Trailer


Halo Wars Cinematics


We are ODST


Halo Waypoint: Heroes never die.

Halo 4: Forward Unto Dawn Trailer

Halo 3 expands the Universe

E3 2006 Reveal


Starry Night


Neill Blomkamp delivers Arms Race/Landfall

March 15, 2014

Halo: Believe

Microsoft's truly epic "Believe" marketing campaign for Halo 3 featured this stunning diorama. The fly-through is set to Frédéric Chopin's "Raindrop" Prelude, Op 28, No. 15


In the live action Museum short retired Major Pawel Czernek, a UNSC veteran that fought in the Battle of New Mombasa alongside SPARTAN-117, shares his memories of the inspiring hero.

In "Enemy Weapons" Major Roland Huffman and sergeant Tomas Navarro reflect on their past contact with the covenant when confronted by their weaponry.

In "Hunted" Lieutenant John Tippett is taken to the a location where he once fought the covenant and remembers how they had to go dark and hide from them until dawn.

Lieautenant Niraj Shah recollects how the chief once told him that no soldier should be honored for doing what is expected Gravesite short.

The in-universe making of the John 117 monument.

This next test may involve trace amounts of time travel.

Glados tries her best to explain what the testing initiative entails and below Cave Johnson clarifies how Aperture exploits other universes to make sure they never run out of new tests.

Aperture Investment Opportunities

Cave Johnson breaks it down to the basics.

Aperture Investment Opportunity #1: Panels



Aperture Investment Opportunity #3: Turrets

Aperture Investment Opportunity #4: Boots

Exile Vilify

A little something to make the wait even harder.

A red letter day; November 19, 1998

Happy Birthday Half-Life!

"Time, Dr. Freeman? Is it really that time again? It seems as if you only just arrived."

15 years... Can you believe it?

"Wisely done, Mr. Freeman. I will see you up ahead."

What better way to celebrate that Half-Life turned 15 today than by taking a look at some of the most beautiful fan art the community has spawned? During this decade and a half the community has been very busy indeed. DeviantART, a website where artists mingle, houses more than 50 000 original works inspired by Half-Life! I've tried to gather some of the best, if you are a fan I am sure you'll enjoy these. Check 'em out!

A love letter to Hλlf-Life

Hλlf-Life, the best game ever made (average rating; 96%), showed the world how to do it right. The hero in this game, Gordon Freeman, is a recent MIT graduated theoretical physicist who is tricked into unleashing a "resonance cascade" when something goes horribly wrong during the routine mass spectrometry of a fixed sample. The entire game, from its title to the setting, is a love letter to science and to physics in particular.

The name itself not only refers to an early death, but also to the period of time it takes for the amount of a substance undergoing radioactive decay to decrease by half. The lambda sign in the tile, λ, confirms this because although it points towards the Lambda core, an experimental reactor that plays a large part in the later half of the game, it's also the scientific symbol used to denote the radioactivity decay constant in nuclear physics. This constant is very simply related to the half-life of any radioactive material.

Valve director Gabe Newell himself has confirmed that the name of the character; Freeman, is a homage to the physicist and philosopher Freeman Dyson.

"If anyone can handle this catastrophe, it's the science team in the Lambda Complex"

It portrayed scientists as heroes, out to save the world. Sure, at first sight Gordon might have looked like an unlikely action hero; he has a PhD, wears glasses, wasn't trained in combat, nor did he have the physique to take a beating or the muscles to deal it out... What he does have is brains! Any dumb-ass can swing a crowbar and wear a hazardous environment suit (armor), but it takes a physicist to activate reactor cores, launch intercontinental missiles, clean up radioactive waste, ... It took brains to save the planet.

It's worth noting that all its expansions folow a naming scheme similar to Half-Life; Opposing Force deals with a military strike team that is sent in to silence the science crew, while Blue Shift deals with the late night shift of a security guard. Looks straightforward but both refer to scientific concepts in physics as well. Half-Life's follow up took this love for physics to the next level by introducing a revolutionary physics engine that allowed you to interact with the game world through the use of physics based simulation! Valve really loves physics.

The following is a tribute to the game's opening, and even after 14 years, it still touches upon my heartstrings! I am pretty sure that it helped fire up my interest in physics and for that I will be eternally grateful. It looks a bit dated, but you will forget all about that after 5 minutes of game-time. It's a real classic! If you haven't played it yet, you should give it a shot.

Half-Life 2 E3 2003 Tech Demo

A trip back in time to 2003. IGN's Half-Life 2 Demo Impressions.

September 20, 2011

Cybernetics today

Filmmaker Rob Spence aka Eyeborg (a self proclaimed cyborg who lost an eye and replaced it with a wireless video camera) investigates prosthetics, cybernetics and human augmentation. How far are we from the future presented to us in the critically acclaimed video game Deus Ex: Human Revolution?